For those of you who don t remember our protagonist sarah encounters the two doors while attempting.
Labyrinth level 13 door is locked.
Keywardens infernal machines and hellfire armaments complete guide 2 1 0 duration.
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Door 15 is warded and requires a specific wardstone to open it and exit to the next level of the dungeon.
Labyrinth is full of riddles and puzzles one in particular stands out.
Doors 16 17 can be opened once they are identified.
Click the armor and weapons stands in the final bloodstone room seems to work.
Door 13 can be picked and doesn t require a switch.
The first room is always a forgotten reliquary and there is only one path through it to the first izaro fight.
West of center on the south edge is a room with two animats two adra animats and some loot.
You enter this level into a short hallway where the specter of durlag is standing.
I m wondering if there s something i m doing incorrectly or if it s not meant to be opened.
I ve had zero lucky trying to get into this door in the labyrinth level 5.
Path to the main array head through the destroyed door and you and jan will descend into the outpost.
1 collect ward 13 master key from founders hideout 2 now return to ward 13 3 sub machine gun is in a locked room in b2.
One in act 1 two in act 2 and three in act 3 while the layout changes every day some things are constant.
At the center of the area is a room with four traps and a locked door.
At the bottom you and jan will exchange a few words.
They aren t locked and the doors will disappear after opening them.
Next time keep an eye of such plates right infront of the entrance door for some reason they are hard to spot and i have been trolled by it few times myself till i finally discovered that it is not a bugged closed area but simply hard to spot floor plate puzzle.
Looks like a small 3 piece floor plate puzzle to me all other puzzles i am sure you would spot no problem.
After you have dispatched the animats some spirits appear.
D3 reaper of souls.
Get off the elevator but don t.
He will immediately speak to you upon sight impressed that you have been able to make it this far through the labyrinth of dungeons while informing you that there is still some things you must understand in order to complete the level and advance to confront the evil which has invaded.
The second room can lead directly to izaro but there is an optional room too.
The first labyrinth requires six trials.